Wiki/Classes/Games_Team-building_Exercis...

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This is in support of team-building between TeamRed and TeamBlue staff, or any other group. ARGs like [http://www.seekadventureapp.com/ Seek] and puzzle rooms also offer good opportunities, but this paradigm works for a geodiverse staff. It's good to use these games as a kick-off to penetration testing, as a way to familiarize the teams with each other's communication styles before given their assignments.

The AniNIX domain has rules in its AniNIX::Shadowfeed to support running these simulations. Geodiverse teams may want to use TeamSpeak, Discord or Skype for voice relay.

Team Purple Anectdote

Some organizations have noticed a tendency in red-team and blue-team crews to become combative with one another. Sites in this situation have found it useful to randomly shuffle the teams between assignments, so that personnel operate as a mixed "Team Purple", with red- and blue-team prefixes only applicable to the individual assignment.

Basis

A number of recent scifi series have been focusing on small crews operating out of a mobile fully-complete base of operations, a starship. This makes for a very interesting model -- real-world penetration testing teams may use small Sprinter-style vans rigged with a complete Service_and_Host_Layout onboard, rigged into the roof. Living space can be rigged in the back with the crew riding forward.

Some example shows include:

Space-based naval engagements

Space operations are supplied by the [http://artemis.eochu.net/ Artemis Starship Bridge Simulator]. Crews operate a starship in scenarios and naval battle simulations with diverse roles.

Ground special operations

Ground operations are supplied by the [https://unvanquished.net/ Unvanquished freeware]. This is a mixed base building and small-team game -- TeamBlue will operate with classic Human ranged weapons, while TeamRed aliens focus on melee attacks and unconventional warfare.

Example layout

Here we have some basic layouts to provide structure for the operation -- creative teams can add their own story and intrigue. Space operations require more coordination than ground operations, but here are the default roles. Additional teammates can be added as generic infantry/fighterpilot roles.

  • Commanding officer: Starship engineer and ground engineer
  • Executive Officer: Starship weapons officer and ground heavy weapons specialist
  • Intel Agent: Science/Comms officer and ground overwatch
  • Specialist: Starship helmsman and ground recon infantryman

:Note: If any team is to be at a numerical disadvantage, it should be TeamRed. TeamBlue should have 1-2 more players in unbalanced scenarios. This lets them rush on the ground while protecting their base and to use fighter support in space combat to intercept nuclear weapons. Artemis is particularly vulnerable to weak weapons officer getting overwealmed and missing an incoming nuke, while Unvanquished also has trouble with phase balancing between the teams allowing well-timed rushes. This weighting thus matches real-world manpower discrepancies.

TeamBlue onboard the TSS Nakhimov

Named for [https://en.wikipedia.org/wiki/Pavel_Nakhimov Admiral Pavel Nakhimov], Team Blue operates out of a warp-drive [http://artemiswiki.pbworks.com/w/page/107290305/TSN%20Juggernaut Terran juggernaut] with a [https://wiki.unvanquished.net/index.php?title=Humans human away team]. These crews should focus on maintaining close unit integrity and defensive base security, slowly marching the whole of their firepower into range with a well-researched strategy. Strong coordination and well-rehearsed close-quarters procedures keep the crew alive and out of TeamRed's easy reach.

TeamRed onboard the XSS Qahirah

Named for the [https://en.wikipedia.org/wiki/Abbasid_Caliphate Abbasid conquerors'] capital now known as Cairo, Team Red operates out of a jump-drive [http://artemiswiki.pbworks.com/w/page/107286384/Ximni%20Battleship Ximni battleship] with an [https://wiki.unvanquished.net/index.php?title=Aliens alien away team]. These crews should focus on unconventional ambush tactics -- ground crews should use early dretch units to probe for weaknesses, focusing on picking off stragglers with predatory tactics later. In space, the scanning abilities of the ship should be used to identity gaps in the cover being used by TeamBlue to make calculated jumps.

AI Support

Individual teams can manage team-building exercises for their role with Artemis scenarios and Unvanquished [https://wiki.unvanquished.net/index.php?title=Navigation_Meshes navmesh bots] to take the place of the other team.

Category:ClassCategory:Security